Swordland Showdown

Swordland War Room

Built for TWP at swordland.defensiveroots.com. This page tracks our Swordland Showdown roster and where each team/player should be.

Players: 20 Objectives: 15 Last saved: Mar 18, 2026 8:09 PM GMT-0400 Battle time: Saturday 0200 UTC

Commander Notes

TWP Swordland Showdown

Use the three-team split first: City Attackers pressure cities and weak joins, Garrison Leads hold the core structures, and Flex reinforces wherever the fight is swinging.

Total Players

20

City Attackers

0

Garrison Leads

6

Flex

14

Team Role

City Attackers

Hit cities, punish weak joins, and create pressure before building flips.

0 listed

Team Role

Garrison Leads

Lead rallies and garrisons on the main point structures.

6 listed

Team Role

Flex

Reinforce attackers, join rallies, fill garrisons, and clean up Undercellars.

14 listed

Roster

Player Team List

Player Team
Wampuss Garrison Leads
Gemini Garrison Leads
Toxic Garrison Leads
Malpractice Garrison Leads
Joe Garrison Leads
Sir P Garrison Leads
Saintz Flex
Bruno Flex
Milk Flex
SVT Flex
Santiago Flex
Elmo Flex
Milkman Flex
Destro Flex
Milk Lady Flex
Royal Flex
Little Flex
Oktazaaa Flex
Rexx Flex
Zhou X Flex

Scoring

How The Points Work

Objective Type Alliance First Control Alliance Hold Personal First Control Personal Hold Notes
Swordshrine 9,000 1,800 / min 4,500 900 / min Highest scoring building. Opens later and stays under heavy pressure.
Sanctum 6,000 1,200 / min 3,000 600 / min Core early scoring building. Owning both Sanctums sets the pace.
Abbey 3,000 600 / min 1,500 300 / min Steady income and strong fallback scoring if Sanctums are contested.
Bell Tower 1,200 240 / min 600 120 / min Cuts occupation time in half, which is huge for the opening.
Royal Stables 1,200 240 / min 600 120 / min Cuts free teleport cooldown from 10 minutes to 5 minutes.
Hall of Reformation 1,200 240 / min 600 120 / min Applies a full-team troop buff for stronger rallies and holds.
Mercenary Camp 1,200 240 / min 600 120 / min Lets you launch mercenary pressure onto enemy-held buildings.
Undercellars - Gather waves - Gather waves Late sweep objective. Safe bonus points when the main fight gets chaotic.

Objective Map

Map And Legend

The map now shows the objective numbers plus the assigned names in small text directly on the map.

Swordland Showdown objective map
01
Wampuss
02
Sir P
03
04
05
06
Malpractice
07
08
09
10
Gemini
11
12
13
14
Joe
15
Toxic
01

Bell Tower

Opening / Garrison Leads

Lead: Wampuss

Players: No assigned players yet.

Task: Open here fast so every early capture finishes sooner.

02

North Abbey

Opening / Garrison Leads

Lead: Sir P

Players: No assigned players yet.

Task: Pick this up if the opener is clean and use it as an early scoring lane.

03

Mercenary Camp

Mid Battle / City Attackers

Lead: Open

Players: No assigned players yet.

Task: Use this to create pressure on enemy-held buildings once the field opens up.

06

West Sanctum

Opening / Garrison Leads

Lead: Malpractice

Players: No assigned players yet.

Task: Lock this down early and hold it through the opener.

07

West Abbey

Opening / Garrison Leads

Lead: Open

Players: No assigned players yet.

Task: Use this as the fallback hold if the west lane needs another scoring anchor.

08

Swordshrine

Final Push / City Attackers

Lead: Open

Players: No assigned players yet.

Task: Pressure here late and time the flip when enemy stored points are worth stealing.

09

East Abbey

Mid Battle / Garrison Leads

Lead: Open

Players: No assigned players yet.

Task: Use this to widen the points lead once the opener settles.

10

East Sanctum

Opening / Garrison Leads

Lead: Gemini

Players: No assigned players yet.

Task: Hold the far Sanctum and keep reinforcements tight.

12

Hall of Reformation

Mid Battle / Flex

Lead: Open

Players: No assigned players yet.

Task: Secure the troop buff once the opener is stable.

14

South Abbey

Mid Battle / Garrison Leads

Lead: Joe

Players: No assigned players yet.

Task: Use this as a steady scoring hold when center is too expensive.

15

Royal Stables

Opening / Garrison Leads

Lead: Toxic

Players: No assigned players yet.

Task: Control this early so rotations stay faster than the enemy.